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"This program is intended to be used as an editor of the SOLDIER.DAT portion of the UFO saved game. It should be fairly straightforward to use. If you need any help, F1 will bring up a (rather terse) help screen. Upon loading the program, you will be prompted to enter the saved game you wish to edit. If there is no saved game in that directory, you will be told as much. You should run this program whilst in the UFO directory, but the SOLDIER.EXE file does not have to be in that directory - anywhere in the DOS path is fine. When typing in your choice, remember that typing ""1"" to ""9"" corresponds to that same saved game; typing ""0"" corresponds to saved game ""10"". This program is intended to be used as an editor of the BASE.DAT portion of the UFO saved game. It should be fairly straightforward to use. If you need any help, F1 will bring up a (rather terse) help screen. Upon loading the program, you will be prompted to enter the saved game you wish to edit. If there is no saved game in that directory, you will be told as much. You should run this program whilst in the UFO directory, but the BASE.EXE file does not have to be in that directory - anywhere in the DOS path is fine. When typing in your choice, remember that typing ""1"" to ""9"" corresponds to that same saved game; typing ""0"" corresponds to saved game ""10""." Tags: DOS extras |
| Filename | Size | Format | Action |
|---|---|---|---|
| xcomedit.zip | 34 KB | ZIP | [ Download ] |
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Source: archive.org/details/XCOMUFODefenseSavedGameEditor_1020 (visit on a modern browser to see the original page)