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Disney's Aladdin (1994)

by Virgin Interactive Entertainment, Inc.

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Also For Amiga, Game Boy, Game Boy Color, Genesis, Linux, NES, Windows Developed by Virgin Interactive Entertainment, Inc. Published by Virgin Interactive Entertainment, Inc. Released 1994 Gameplay Platform Perspective Side view Misc Licensed Genre Action Setting Fantasy, Middle East Visual 2D scrolling Description The game from Virgin based on the 1992 animated Disney film is a side-scrolling platformer. The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots. The game's humorous animations were created by Walt Disney Feature Animation. From Mobygames.com. Original Entry


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Source: archive.org/details/msdos_Disneys_Aladdin_1994 (visit on a modern browser to see the original page)

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